LOSE YOUR MARBLES GAME TORRENT FULL
You win when the opponent's play area is full of marbles. Once you do so, they disappear (sometimes dumping marbles on your opponent), but more and more marbles keep dropping down from the top. You may move your rows of marbles up or down, or move a specially designated "pitch line" from right to left, in order to get 3, 4, or 5 similarly-colored marbles in an unbroken horizontal array. The goal of Lose Your Marbles (which is quite aptly named) is to get rid of all your marbles as fast as you can. Lose Your Marbles has even more a sense of frenzied fun than Tetris, including a greater multiplayer orientation, and SegaSoft's pledge to refund your money if you do not find Lose Your Marbles better than Tetris is not likely to find many takers. It showed the virtues of 256-color VGA graphics and of 8-bit monaural sound in a pleasurable game environment. People seem to forget that the reasons for this game's success included not only that it could be played only on the computer (because of the animation involved) but also - most importantly - that it utilized state-of-the-art graphics and sound for the time. The release of Tetris in the late 1980s was of course the watershed for puzzle games that could really take advantage of the computer's unique capabilities. While puzzle games in recent years have included arcade action, colorful visuals and bouncy music, they tend to have a simpler and more restrained appeal than action games, war games, strategy games, adventure games or sports games. As a result, in recent months there have been very few commercial releases of puzzle games, with notable exceptions being Actual Entertainment's Gubble and Microsoft's Puzzle Collection. Force-feedback joysticks, 3D-card accelerated graphics, and Dolby surround sound are of little use in this kind of game.
In the recent rush to use the very latest video, audio, and input technology in designing computer games, puzzle games alone appear to have been left behind.